#Biome System

1 messages · Page 1 of 1 (latest)

fiery cloud
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Working on a biome system for my game project. Entering or exiting biomes trigger an event dispatcher in the gamemode BP which you can bind to any code to fire it whenever the player enters or leaves a biome. I used a widget that gets created whenever you enter a new biome in this video example. It supports nested biomes as well.

grizzled bluff
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That's so sick

fiery cloud
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Thank you, i am currently working on a dynamic music player and other features to this biome system. will keep this thread updated.

fiery cloud
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Update: Added dynamic musicplayer that reacts to biome changes and added some ui widgets that show up on events triggered by the biome and gamemode. You can control the fadein and fadeout of the music with curves

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Did some bug fixing and code optimization as well and if player goes out of bounds the gamemode finds the last playerstart the player used or the closest one depending on some conditions

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i try my best to keep everything modular. The biomes, the world border, ui and musicplayer are all its own systems. The gamemode can trigger these systems by event dispatcher inside the blueprint

boreal current
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Awesome! Do you plan on using this in some kind of project in the future?