#Issues with "Semantic error TEXCOORD overlap at 4"

1 messages · Page 1 of 1 (latest)

gleaming reef
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Ok, some updates:

I haven´t really fixed it yet. I got SOME issues fixed with the custom triplanar function by using a slightly modified version for ONLY the displacement function.

Seems the error is related to the vertex interpolator used in it.

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But The problem keeps popping up and I also think its what is causing the massive package saving times when compiling the material instances.

I have the issue now when trying to blend to material layers, where one is using basic UV tiling and the other is using triplanar mapping.
I can blend between basi/basic and triplanar/triplanar, but trying to blend between basic/triplanar gives me the error once more...