#Re-programming my previous blueprint-only level generator into C++! WAY FASTER in C++!!
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WoW! will this be available in the ue marketplace?
Yea doing all the calc is slower in bp
That would be a pretty sweet castle interior in an rpg. Reminds me a little of BG2. Maybe make it possible to have some really large more open rooms for boss fights and stuff.
Looks like many rooms are dead end. What type of game are you doing? I believe it will result in poor level design with that current system. Otherwise, it’s impressive to have multiple levels! 👀
its a dungeon generator, the dead ends are probally loot rooms.
Probally inspired by this medieval tarkov game, although in there game they dont have no procedural genaration and its always the same.
Hi, as of now it is in no state to be sold for others to use and I also intend on keeping the algorithms for my game only 😃
But if you wanted to make your own, I would look into the A* algorithm and the Delaunay Triangulation algorithm, they are great for generating this type of level/dungeon.
actually a horror game! and those dead ends are sort of loot rooms, but I plan on making them have puzzles and obstacles the player has to traverse!
thanks and definetly, the blueprint-only one featured a lot more open and varied rooms
a randomly generated horror game would go crazy ngl
Yo this is cracking! Love it 😁