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Intro 00:00
Example 00:30
UI Macro Library 00:50
Set Key Texture 02:50
Set Key Texture All 07:00
Keybinding Example 09:00
Player HUD Examp...
1 messages · Page 1 of 1 (latest)
If you enjoyed watching please like and (if you aren't already) consider subscribing!
Intro 00:00
Example 00:30
UI Macro Library 00:50
Set Key Texture 02:50
Set Key Texture All 07:00
Keybinding Example 09:00
Player HUD Examp...
is this the most optimized way to do this without custom c++ functions?
yes and no it's pretty performant as it's basically a big switch but I think common ui has some new tools that let you do this without as much tediousness while still retaining performance
i see, i was trying to create an input remapping system using icons instead of just "input name", however i dont see any tools in common ui that would help in this endeavor