#Workflow channel
1 messages · Page 1 of 1 (latest)
Aren't those all specific to one of the other channels?
breaking down the server into further subservers will just decrease the chances of anyone ever seeing your query
yeah lol i knew someone would quote me on this but really i think it's good it's kinda like a general channel but just sharing tips and tricks with people rather than technical questions, and no one's going to wait 3-5 working days to get their workflow question which takes 2-3 seconds to answer by posting on a dead channel
also you can use it for general things like 'hey guys just thought i'd share this trick i found with you...' where even beginners can contribute to
If there are useful tips, surely they'd be pinned in an appropriate chanenl?
yeah lol i knew someone would quote me on this
Aged like milk.
would they though? i don't think they even cover all the options on print string, also it would spark some discussion such as 'anyone found a faster way to debug' or similar, also it's less about asking questions and more about posting answers, so really the fact that the channel wouldn't be too popular is good, allowing you to scroll through the tips and tricks more easily
They should still be in their respective channels.
If there are general debugging issues, #ue5-general. If you want to debug blueprints, #blueprint. C++? #cpp. Etc.
Perhaps, I think it would clear up the general/bp chat. Here is a question I would like to post that seems neither general nor blueprint but somewhere in between: "Is there a way to select an overlapping node without having to get everything in front of it out of the way first?"
Node -> BP
How about: "How do you select multiple objects quicker in your level?"
ue5-general...
Idk I guess you could say ue5 general is a dumpster for everything that doesn't fit within another server
Someone could look back on the workflow channel and find quicker ways to do things, the ue5 general is loaded with questions of all sorts from how to install ue5 to how to build gta 6 from scratch
In Assembly.
I mean that's what the word "general" means here
So that defeats the point of any future improvements to the server as 'if we don't have it, it can be thrown in general', I think the goal is that the general channel is not used as much, and every query has a place, should it not?
Look at the channel list... it's already too long. We need to reduce the number of channels if anything
The mods have always said, "if there's enough demand, we'll add a channel." Something like that.
But how can we identify demand? An upvote? I would like to see how many upvotes a #workflow and #1234259040981487678 would get
Personally I would like to see as many people from general chat find 'their place' in the server as I often have to redirect people because the channel list is confusing, long, and lacking detailed description
The other latest request, the motion design one, has 16 upvotes and multi-mod support and it's still not even close to being added.
The hill is steep.
Well we start by having more than 1 squeaky wheel ask for it...
they do that by coming into threads like these and showing support.
So far nobody that agrees with you has spoken up so why assume they exist in large numbers.
You called me newcomer and squeaky wheel, neither of which are true, please stop insulting me.
That's almost a year ago...
Keep up, Xero 😛
I don't have the leaf over my head do I
That's what I'm basing calling you a newcomer on
Because 'nobody' refers to mods and veterans that actually check this channel, newcomers that I deal with every day deserve a voice. And their opinion is more important as they make up 90% of this server
It is baseless, being in a server for almost one year doesn't make someone a newcomer.
And how do you know I don't have alt accounts
Also pointless
I mean I've been here since 2018 and several of the regulars have been here much longer
Good, that shouldn't give you more power over the 50+ member joining daily.
because I'm assuming you're a normal person and not somebody that needs multiple accounts
for ban evading or whatever you have them for
That require a channel that does not exist
they just don't though
I can guarantee you I can get 50 votes on a workflow/optimisation channel if you want.
50 members will ask for it, and then you must add it
do it so we don't need to discuss hypotheicals
show support for the idea actually exists
mods have final say so not really
I would only do it if there is an agreement, and as you have no way to create channels, i cannot strike a deal with you
it would be a waste of my and your time
I wouldn't do a deal anyway this isn't a democracy
irrelevant, i can still get 50 votes on it
whether mods add it or not is up to them, hence why I am not doing this "experiment"
btw the mods do plenty of things I don't like here...it's not like anybody here gets their way other than pfist cause they own the server
It should be because the other side of democracy if communism and you know how well that went
I am sure mods have their users best interest at heart, otherwise this server wouldn't even exist
This server is a private community server owned by 1 person, it's a disctatorship by definition and it won't change
If you "get 50 votes" it's hardly going to be seen as 50 legitimate votes. It just sounds like you're corralling people into voting for it when they arne't interested either way.
And if 51% of users requested change, would it not happen?
Would the 'dictator' not approve the change? Albeit it benefits the greater good?
Depends on the change.
anyway you have 2 active feedback threads you definitely count as a squeaky wheel
these are observations not instults
It's as simple as asking: 'do you see the benefit in an optimisation channel? yes/no' how is that seen as corralling
51% is way more than 50 votes.... this server is huge
That isn't what you said, though. You said that you'd get 50 votes.
lol how you have reached that conclusion i will never know
we have stats lol
'you try to make the server better, so you are a squeaky wheel'
everybody sees them they post them every year
2 feedbacks = squeaky wheel? wow the bar is low
no 2 feedbacks asking for the same thing ("more channels") at the same time
i hope under the 'innovators' badge, i doubt there is a pin of shame on this server and if there is that is so unprofessional
I don't know about Xero, but I appreciate that you're trying to make the place better, Wawawawa.
they are completely different things
I just don't agree in these 2 instances.
Fair enough, I thought proposing would do no harm
It doesn't.
Feedback is fine but I don't like how they're handling the debate over it or having 2 threads about the same concept....
but yes I also want people to give feedback, I just want them to understand when told no by mods or that people don't agree by individuals.
it is literally a COMPLETELY different concept
please read my post clearly and if you have questions ask me
I cannot tell you how different they are, like black and white.
They aren't and the fact that you can't see that concerns me
I dunno. 1 thread for each suggestion seems reasonable to me.
How is 'ue5 tips and tricks' the same as 'optimising your indie game's performance'?
you're saying "I didn't find a channel for X, make one please" in both threads
Okay?
nobody said anything about bans
I do love the drama here sometimes.
I said I personally don't think you need 2 threads to ask these questions and be told no
🍿
I definitely think I do, one for each individual and unique and separate channel
As all things should be
I love the creative writing they do trying to state my position, they come up with all kinds of things to pretend I said
Your position is wrong.
One thread per one request is perfectly fine.
You aren't the server owner but boy would you love to be a dictator.
Like really? Work's getting to you? Stress at home? What is hurting you? Who is hurting you?
Correct but you didn't make 2 requests you made 1 twice and you probably should have read the other threads to see it wouldn't be approved.
I made 2 requests, one for a tips and tricks channel and one request for a completely different performance optimisation channel.
ok guy 😄
They are so different and apart, that they deserve two separate threads for discussion.
Notice how I needed to adjust reasoning entirely when covering the optimisation channel compared to the workflow channel
You have some form of internalised anger to attack me like that for something so meaningless.
You won't survive in the real world if you think I've attacked you by saying you did something unnessecary
I would consider this more like a workplace, be respectful or get fired
This you?
I dunno you have 3 messages for any 1 of mine seems like it's you
I am actually trying to go to bed but you just keep yapping and I can't help myself
Nobody's stopping you... go to sleep 😄
I am merely defending my position on why I made two separate requests for two very separate things.
Alright then, just don't wanna leave you hanging
I haven't read the entire conversation. Still, in my professional life, 80% of questions were related to workflows. Especially the people outside UE, artists that doesn't deal too much with UE, users of previous UE versions or directly game designers etc.
This is a specialized way of setting up specific know-how culture properly.
This is why I upvoted in first hand.
I feel these should be covered in their respective channels. If someone is unwilling to read the pins of, or ask a question in, whatever relevant channel they are looking for work-flow advice from, I doubt they'd be willing to dig through a work-flows channel filled with advice from all the different areas. On top of the fact you'd be asking for individuals to spread their attention across more channels, which increases the likelihood of missed questions because now some VFX guru is bouncing between 1 more channel. They ain't gonna see questions if they ain't in the channel. If discord let you have more than one channel/chat open at a time, this would probably be less of a factor 
Well, last point of view: A workflow may consist several content channels at once in your reasoning. Whatever suits to most tho.
And if there's a general workflow question then there's 2 possibilities:
- You ask in #ue5-general
- The scope is too broad, ask a different question
"Guys, what's the workflow for making a game?" - not a good question.