#Workflow channel

1 messages · Page 1 of 1 (latest)

hollow needle
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A channel where we can ask questions about workflow, such as 'is there a quicker way to do this', 'is there a way to set multiple variables at once', 'what is the best way to import bulk animations' etc.

wispy cedar
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Aren't those all specific to one of the other channels?

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breaking down the server into further subservers will just decrease the chances of anyone ever seeing your query

hollow needle
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yeah lol i knew someone would quote me on this but really i think it's good it's kinda like a general channel but just sharing tips and tricks with people rather than technical questions, and no one's going to wait 3-5 working days to get their workflow question which takes 2-3 seconds to answer by posting on a dead channel

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also you can use it for general things like 'hey guys just thought i'd share this trick i found with you...' where even beginners can contribute to

wispy cedar
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If there are useful tips, surely they'd be pinned in an appropriate chanenl?

prisma wigeon
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yeah lol i knew someone would quote me on this
Aged like milk.

hollow needle
# wispy cedar If there are useful tips, surely they'd be pinned in an appropriate chanenl?

would they though? i don't think they even cover all the options on print string, also it would spark some discussion such as 'anyone found a faster way to debug' or similar, also it's less about asking questions and more about posting answers, so really the fact that the channel wouldn't be too popular is good, allowing you to scroll through the tips and tricks more easily

wispy cedar
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They should still be in their respective channels.

hollow needle
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Perhaps, I think it would clear up the general/bp chat. Here is a question I would like to post that seems neither general nor blueprint but somewhere in between: "Is there a way to select an overlapping node without having to get everything in front of it out of the way first?"

wispy cedar
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Node -> BP

hollow needle
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How about: "How do you select multiple objects quicker in your level?"

wispy cedar
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ue5-general...

hollow needle
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Idk I guess you could say ue5 general is a dumpster for everything that doesn't fit within another server

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Someone could look back on the workflow channel and find quicker ways to do things, the ue5 general is loaded with questions of all sorts from how to install ue5 to how to build gta 6 from scratch

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In Assembly.

daring salmon
hollow needle
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So that defeats the point of any future improvements to the server as 'if we don't have it, it can be thrown in general', I think the goal is that the general channel is not used as much, and every query has a place, should it not?

daring salmon
wispy cedar
hollow needle
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But how can we identify demand? An upvote? I would like to see how many upvotes a #workflow and #1234259040981487678 would get

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Personally I would like to see as many people from general chat find 'their place' in the server as I often have to redirect people because the channel list is confusing, long, and lacking detailed description

wispy cedar
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The other latest request, the motion design one, has 16 upvotes and multi-mod support and it's still not even close to being added.

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The hill is steep.

daring salmon
hollow needle
hollow needle
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That's almost a year ago...

wispy cedar
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Keep up, Xero 😛

hollow needle
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I don't have the leaf over my head do I

daring salmon
hollow needle
hollow needle
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And how do you know I don't have alt accounts

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Also pointless

daring salmon
hollow needle
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Good, that shouldn't give you more power over the 50+ member joining daily.

daring salmon
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for ban evading or whatever you have them for

hollow needle
daring salmon
hollow needle
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I can guarantee you I can get 50 votes on a workflow/optimisation channel if you want.

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50 members will ask for it, and then you must add it

daring salmon
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show support for the idea actually exists

wary lantern
hollow needle
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I would only do it if there is an agreement, and as you have no way to create channels, i cannot strike a deal with you

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it would be a waste of my and your time

daring salmon
hollow needle
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whether mods add it or not is up to them, hence why I am not doing this "experiment"

daring salmon
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btw the mods do plenty of things I don't like here...it's not like anybody here gets their way other than pfist cause they own the server

hollow needle
hollow needle
daring salmon
wispy cedar
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If you "get 50 votes" it's hardly going to be seen as 50 legitimate votes. It just sounds like you're corralling people into voting for it when they arne't interested either way.

hollow needle
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And if 51% of users requested change, would it not happen?

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Would the 'dictator' not approve the change? Albeit it benefits the greater good?

wispy cedar
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Depends on the change.

daring salmon
hollow needle
daring salmon
wispy cedar
hollow needle
daring salmon
hollow needle
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'you try to make the server better, so you are a squeaky wheel'

daring salmon
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everybody sees them they post them every year

hollow needle
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2 feedbacks = squeaky wheel? wow the bar is low

daring salmon
hollow needle
wispy cedar
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I don't know about Xero, but I appreciate that you're trying to make the place better, Wawawawa.

hollow needle
wispy cedar
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I just don't agree in these 2 instances.

hollow needle
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Fair enough, I thought proposing would do no harm

wispy cedar
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It doesn't.

hollow needle
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Well Xero seems harmed

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No offense, but I feel like I have somehow upset him

wispy cedar
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Xero is stubborn and argumentative.

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(me too)

daring salmon
hollow needle
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please read my post clearly and if you have questions ask me

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I cannot tell you how different they are, like black and white.

daring salmon
wispy cedar
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I dunno. 1 thread for each suggestion seems reasonable to me.

hollow needle
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How is 'ue5 tips and tricks' the same as 'optimising your indie game's performance'?

daring salmon
hollow needle
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Okay?

daring salmon
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so the request is to add more channels

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same request

hollow needle
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Right?

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And is that bannable?

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Didn't know I had a weekly limit lol

daring salmon
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nobody said anything about bans

wispy cedar
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I do love the drama here sometimes.

daring salmon
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I said I personally don't think you need 2 threads to ask these questions and be told no

hollow needle
hollow needle
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As all things should be

daring salmon
hollow needle
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Your position is wrong.

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One thread per one request is perfectly fine.

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You aren't the server owner but boy would you love to be a dictator.

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Like really? Work's getting to you? Stress at home? What is hurting you? Who is hurting you?

daring salmon
hollow needle
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I made 2 requests, one for a tips and tricks channel and one request for a completely different performance optimisation channel.

daring salmon
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ok guy 😄

hollow needle
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They are so different and apart, that they deserve two separate threads for discussion.

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Notice how I needed to adjust reasoning entirely when covering the optimisation channel compared to the workflow channel

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You have some form of internalised anger to attack me like that for something so meaningless.

daring salmon
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You won't survive in the real world if you think I've attacked you by saying you did something unnessecary

hollow needle
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I would consider this more like a workplace, be respectful or get fired

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This you?

daring salmon
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I dunno you have 3 messages for any 1 of mine seems like it's you

hollow needle
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I am actually trying to go to bed but you just keep yapping and I can't help myself

daring salmon
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Nobody's stopping you... go to sleep 😄

hollow needle
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I am merely defending my position on why I made two separate requests for two very separate things.

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Alright then, just don't wanna leave you hanging

paper vault
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I haven't read the entire conversation. Still, in my professional life, 80% of questions were related to workflows. Especially the people outside UE, artists that doesn't deal too much with UE, users of previous UE versions or directly game designers etc.

This is a specialized way of setting up specific know-how culture properly.

This is why I upvoted in first hand.

proper jay
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I feel these should be covered in their respective channels. If someone is unwilling to read the pins of, or ask a question in, whatever relevant channel they are looking for work-flow advice from, I doubt they'd be willing to dig through a work-flows channel filled with advice from all the different areas. On top of the fact you'd be asking for individuals to spread their attention across more channels, which increases the likelihood of missed questions because now some VFX guru is bouncing between 1 more channel. They ain't gonna see questions if they ain't in the channel. If discord let you have more than one channel/chat open at a time, this would probably be less of a factor shrug

paper vault
wispy cedar
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And if there's a general workflow question then there's 2 possibilities:

  • You ask in #ue5-general
  • The scope is too broad, ask a different question
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"Guys, what's the workflow for making a game?" - not a good question.