Gonna try to make an update post here every few days to stay consistent π
Since this is the first post, here's a synopsis of the game:
You and your friends try to clear as many dungeons as possible! With each dungeon getting increasingly harder with more monsters, harder bosses, and larger rooms procedurally generated. After each dungeon, gear up by crafting new weapons, buying them from the Guild merchant, brew potions, and upgrade your skills! Startegize! If you all die, the run restarts!
Progress Today:
- Implemented a pretty solid mission selection system, took about 3 days
- Three objectives for each mission are possible:
- Kill Monsters (kill a certain amount of monsters in the dungeon)
- Slay Boss (kill the boss)
- Collect Resources (collect different resources in the dungeon while avoiding monsters)
- Missions help determine the procedural layout of a dungeon
- Missions scale based on how many dungeons are completed and how many players are connected