https://youtu.be/-Q5jmaMc46Q details in description
Continuation of my flowmap tool. If you follow me on linkedin or wherever else you might have already seen most of this.
there's a few component at play here :
The watermap, which is at any given moment either a texture render target or regular texture, containing "water data" (RG channels are for flow direction, B channel is for foam).
The wa...