#How do I make it so that it remembers

1 messages · Page 1 of 1 (latest)

desert berry
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There are multiple reasons. The main one being that a lot of Actors aren't surviving level changes. You can store something like this in a SaveGame, or fwiw in the GameInstance, which survives throughout the whole game process.

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There is also the point that you aren't actually saving the result of your CreateWidget anywhere, which will cause the Object to be destroyed after a while by the GarbageCollector.

But I assume you are doing this in the screenshot to retrieve the variable.

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That will create a fully, new Widget though

wintry terrace
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I understand

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what node can I use?

desert berry
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So even if you aren't changing levels, if you would do that code above in a different place, it would still return a none value, cause it's a second instance

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You can make your own "GameInstance" Blueprint and assign that in the Project Settings under Maps & Modes at the bottom (iirc).

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In that BP you can create a variable to store the LevelName.

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In your widget ,when you select the Level, you can do "GetGameInstance -> CastToMyGameInsatnce -> SetLevelName"

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And in the screenshow you have there you can do "GetGameInstance -> CastToMyGameInstance -> GetLevelName"

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Please don't call your GameInstance "MyGameInstance" though :P