#Issues picking up objects

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jagged hazel
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Hey all, pretty new and have been working through a udemy course with decent success, but took a little break to mess around by myself and don't understand what's going wrong.

I followed a youtube guide and replicated his exact setup, but his works and mine doesn't (I added the "Wake Rigid Body" node after finding a thread that sorta matched mine, but it didn't work. Threw it into ChatGPT and searched some threads and comments but haven't found a fix Basically what happens is when my player tries to pick up the item, it just relocates to the edge of the platform I'm on, and if I go over to it and try to press E again it just jumps around a bunch. I had thought that the component was somehow attaching itself to the island, but after running some print strings to check as well as manually inspecting it during runtime by detaching it, that didn't seem to be the issue.

The intended loop is supposed to be, from my understanding, the sphere trace checks for any objects of type PhysicsBody around my character in the defined radius, if it finds something that is a component it'll attach it to the physics constraint component.