#The CleanedObjective array I've been
1 messages · Page 1 of 1 (latest)
You are calling DestroyActor on them. Are you trying to keep a reference to them even though you called DestroyActor?
The only time it should be destroying the references is on level start, it is just straight up setting the array elements to none during gameplay, whether that be 10 seconds or 10 minutes into it. However if I save and load before that happens it works like a charm.
I have been enlighted and have been informed that it is the destroy actor thats the problem, I will figure out anbother way that doesnt use that