#The CleanedObjective array I've been

1 messages · Page 1 of 1 (latest)

runic elm
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You are calling DestroyActor on them. Are you trying to keep a reference to them even though you called DestroyActor?

shut ridge
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The only time it should be destroying the references is on level start, it is just straight up setting the array elements to none during gameplay, whether that be 10 seconds or 10 minutes into it. However if I save and load before that happens it works like a charm.

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I have been enlighted and have been informed that it is the destroy actor thats the problem, I will figure out anbother way that doesnt use that

runic elm
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Hm, if it's "random" it sounds like your are Destorying the Actor, expecting it to stay valid, and after 30 seconds the GarbageCollector clears it.

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If that's not the case, then the info you provided might not be enough.

shut ridge
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Yeah destroy actor was the problem

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switched it to a temporary solution to see if it was said problem and if my save function worked now