#what is the correct way to play a anim

1 messages · Page 1 of 1 (latest)

limber minnow
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Inside of the AnimationBlueprints AnimGraph, you should be able to use "Slots" and "LayeredBlendByBone" and similar nodes to ensure that the Montage"Slot" only plays for the upper body, and the default locomotion plays for the lower body.

hearty solstice
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do you have an example of this ?

limber minnow
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It's a relatively often used and straight forward setup. I will see if I can google something, but I don't have anything available without googling, which you could theoretically do too.

hearty solstice
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because I have this like you said

limber minnow
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Something like this fwiw. I don't know if there are new great ways of doing this.

hearty solstice
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but I don't see how I can say "only lower part of the body"

limber minnow
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But that's what I learned originally. I'm not an Animation person though.

maiden maple
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so attacking while not affecting the legs when they play the walking animation?

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you'll need a blend mask

limber minnow
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I think the LayeredBlendPerBone has BlendMask as an option

maiden maple
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yes it has

limber minnow
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But for starters, just selecting the Bone should also be fine for learning

hearty solstice
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It work like beast ty man