#what is the correct way to play a anim
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Inside of the AnimationBlueprints AnimGraph, you should be able to use "Slots" and "LayeredBlendByBone" and similar nodes to ensure that the Montage"Slot" only plays for the upper body, and the default locomotion plays for the lower body.
do you have an example of this ?
It's a relatively often used and straight forward setup. I will see if I can google something, but I don't have anything available without googling, which you could theoretically do too.
Hey guys, in today's video, I'm going to be showing you how to use upper body montages in your game, as well as being able to blend between both upper and full body so that you can utilise both.
Punching And Fighting Tutorial: https://youtu.be/1jxElVA7g3c
#Ue4 #UnrealEngine4 #Ue4Tutorial
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Something like this fwiw. I don't know if there are new great ways of doing this.
but I don't see how I can say "only lower part of the body"
But that's what I learned originally. I'm not an Animation person though.
so attacking while not affecting the legs when they play the walking animation?
you'll need a blend mask
I think the LayeredBlendPerBone has BlendMask as an option
yes it has
But for starters, just selecting the Bone should also be fine for learning
It work like beast ty man