Hi, I with my friend have decided to make a video about creating a TCP server inside unreal, and communicate with TCP client also in unreal.
Why? There might be several reasons:
- Video covers 2 sides of the coin, and both, client and the server can be used independently to communicate with external applications
- Sometimes you have to send a lot of data, like e.g. voxels, and you don't want to choke your RPC buffer. Custom TCP server allows to create another connection
Check out our website:
https://hraqe.pro/
linkedin:
https://www.linkedin.com/company/90669236/
You can find full project code here:
https://github.com/hraqe-pro/TCPTutorial/tree/master
1:02 - Required dependencies and required variables
2:17 - TcpListener descriptions
2:45 - Function general description
3:44 - Client connection server side fun...