#TCP server/client communication in unreal only

1 messages · Page 1 of 1 (latest)

waxen coyote
#

Hi, I with my friend have decided to make a video about creating a TCP server inside unreal, and communicate with TCP client also in unreal.
Why? There might be several reasons:

  1. Video covers 2 sides of the coin, and both, client and the server can be used independently to communicate with external applications
  2. Sometimes you have to send a lot of data, like e.g. voxels, and you don't want to choke your RPC buffer. Custom TCP server allows to create another connection

https://youtu.be/6eVemP3Iyf0

Check out our website:
https://hraqe.pro/
linkedin:
https://www.linkedin.com/company/90669236/

You can find full project code here:
https://github.com/hraqe-pro/TCPTutorial/tree/master

1:02 - Required dependencies and required variables
2:17 - TcpListener descriptions
2:45 - Function general description
3:44 - Client connection server side fun...

▶ Play video
earnest sun
#

I'm creating a kind of Self Driving Simulator, so I would like to read the camera screen in my vehicle, process same data and return the command to the game simulator again.

Do you think I could use your solution to solve my problem?