#modding channel
1 messages · Page 1 of 1 (latest)
It would be nice to have a channel talking about developers adding mods to their own game, but I think it would be misconstrued about players trying to mod existing games, which isn't something we talk about here.
Tbf I think that's an issue with any channel some more than others lol I'd love a modding channel as I want to make modding easy for my players but I have no clue where to even start
I used to do a bit of Lua scripting back in the Minecraft days thanks!
Modding is interesting but if you want to properly do it with UE, it comes with a huge problem.
You gotta precompile a custom editor and Epic only allows hosting those on the EGS.
Despite that it's relatively simple to mod after that. Epic did some work on making that easier when Robo Recall came out iirc
Why can't you use the regular ue editor? I guess you couldn't use the baked/packaged assets, but you could create classes and make your own maps/assets, surely?
Cause you'd need to offer them the whole source code and raw assets.
To your game
I know of a friend that did that, but I wouldn't really. The precompiled editors lock that away
Also pretty sure some titles/companies can't do that due to licence stuff
Can you not use something like lua or angelscript to get around the sourcecode issue?
I mean, maybe you'd need to distribute headers for the things you want to be moddable.
You'd also be lacking the extra tools for modding that come with a custom Editor
I mean you can probably get around it somehow. But the proper way is sadly a bit more involved
Yeah. I'm pretty sure we don't want to go the custom editor route.