#modding channel

1 messages · Page 1 of 1 (latest)

pallid arrow
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#moddingue

midnight herald
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It would be nice to have a channel talking about developers adding mods to their own game, but I think it would be misconstrued about players trying to mod existing games, which isn't something we talk about here.

violet blaze
midnight herald
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Lua or angelscript layers

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both are free

violet blaze
solar pendant
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Modding is interesting but if you want to properly do it with UE, it comes with a huge problem.

You gotta precompile a custom editor and Epic only allows hosting those on the EGS.

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Despite that it's relatively simple to mod after that. Epic did some work on making that easier when Robo Recall came out iirc

midnight herald
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Why can't you use the regular ue editor? I guess you couldn't use the baked/packaged assets, but you could create classes and make your own maps/assets, surely?

solar pendant
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To your game

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I know of a friend that did that, but I wouldn't really. The precompiled editors lock that away

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Also pretty sure some titles/companies can't do that due to licence stuff

midnight herald
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Can you not use something like lua or angelscript to get around the sourcecode issue?

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I mean, maybe you'd need to distribute headers for the things you want to be moddable.

solar pendant
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You'd also be lacking the extra tools for modding that come with a custom Editor

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I mean you can probably get around it somehow. But the proper way is sadly a bit more involved

midnight herald
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Yeah. I'm pretty sure we don't want to go the custom editor route.