#Merge ue4-general and ue5-general
1 messages · Page 1 of 1 (latest)
The problem is, ue4 specific issues and questions now have no place and get drowned out
Hence the channel separation
You wanna talk about world composition, or some very unreal engine 4 specific issues, too bad, it will get drowned out by ue5 talk
I'm not sure how you figure it halves the chance of engaging and helpful conversation
If anything merging them lessens it, because helpful ue4 topics get drowned by the more popular ue5 topics, versus their own dedicated place