#First time making a Megascans environment. What can I do improve on this WIP?

1 messages · Page 1 of 1 (latest)

abstract cargo
#

Firstly, I am a character artist, not an environment artist. I wanted to make a new environment in which I could present my character models. This is my first attempt in trying to make a serious environment using Megascans so I am not sure about what I am missing here (though I feel there is a lot missing even for a WIP), but the terrain pieces look off when laid over each other due to the different shades of grass (even though they all are from the same specific collection in Megascans). What can I do to make the environment look more natural and more presentable for a cinematic? Right now I am in the blockout phase of sorts with me planning to add foliage later on.

#

The top image is how it would look in the camera viewport for still shots. The complete environment is seen here in these images below.