The game is very barebones, this is a round survival map
Gameplay, menu, multiplayer replication, minor EOS setup ~ Month
Map Field 2 days
Playermodel and enemy assets from marketplace with quick changes to add uniqueness, less than a day
Music premade soundloops, paid music/sound effects, GDC Royalty Free Music assets
Tried realistic crunch strategies, made in blueprints for fast debugging and compiling
Most maps and content is scrapped, most time spent in blueprints
Solo development made possible by all the graces of unreal engine
ALS locomotion system
I look forward to free time I get in the future to do more work, this will be a good game or I'll repurpose it into a separate game when I have a reasonable amount of time again.