ArtStation
Introducing my new gameready character:
Sculpt made in Zbrush.
Texture unwrapping done in RizomUV.
Low Poly retopology made in 3dsmax.
Texture baking was done in Marmoset.
Rig made in Maya.
Final scene was built in Unreal Engine 5 and rendered final images also in Unreal.
Postprocessing was done in DaVinci.