It is an advanced physics-based grinding system, designed to be easily integrated into your video game projects. It can be integrated directly into any material and static mesh.
Our system also includes a system for detecting the proximity of objects in front of the character, guaranteeing a fluid and dynamic interaction with the environment. Furthermore, everything is integrated into a single component, simplifying the integration process into new projects and optimizing game performance.
Our physics-based grinding system is ideal for developers looking to create open world, platform, action and adventure video game projects, etc., enhancing them with an extra dose of excitement and adrenaline. This system will allow you to take your players to the next level of entertainment!
It allows a high degree of customization, with which you can adapt the gaming experience to the specific needs of your projects, both in Unreal Engine 4 and Unreal Engine 5.
Trailer: https://www.youtube.com/watch?v=20W_41iWoGo&t
Download in UE Market: https://www.unrealengine.com/marketplace/en-US/product/grinding-physics-core
It is an advanced physics-based grinding system, designed to be easily integrated into your video game projects. It can be integrated directly into any material and static mesh.
Thanks to our physics-based grinding materials, you will be able to...