#Grinding Physics Core | Modular | Rail | Animation Blueprint | Blueprints | Mechanics | Environment

1 messages · Page 1 of 1 (latest)

iron musk
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It is an advanced physics-based grinding system, designed to be easily integrated into your video game projects. It can be integrated directly into any material and static mesh.

Our system also includes a system for detecting the proximity of objects in front of the character, guaranteeing a fluid and dynamic interaction with the environment. Furthermore, everything is integrated into a single component, simplifying the integration process into new projects and optimizing game performance.

Our physics-based grinding system is ideal for developers looking to create open world, platform, action and adventure video game projects, etc., enhancing them with an extra dose of excitement and adrenaline. This system will allow you to take your players to the next level of entertainment!

It allows a high degree of customization, with which you can adapt the gaming experience to the specific needs of your projects, both in Unreal Engine 4 and Unreal Engine 5.
Trailer: https://www.youtube.com/watch?v=20W_41iWoGo&t

Download in UE Market: https://www.unrealengine.com/marketplace/en-US/product/grinding-physics-core

It is an advanced physics-based grinding system, designed to be easily integrated into your video game projects. It can be integrated directly into any material and static mesh.

Thanks to our physics-based grinding materials, you will be able to...

▶ Play video
iron musk
#

Download in UE Market: https://www.unrealengine.com/marketplace/en-US/product/grinding-physics-core

It is an advanced physics-based grinding system, designed to be easily integrated into your video game projects. It can be integrated directly into any material and static mesh.

Thanks to our physics-based grinding materials, you will be able to...

▶ Play video
solar raft
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so sick

tribal egret
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This system is great. I love that it has tons of parameters and is easy to use even for those of us who are new to Unreal Engine.

iron musk
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Thank you, we will continue to improve

tribal egret
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I've already implemented it in my third-person project and it works perfectly. Now I want to add it to a first-person project. Is the migration the same or is there something to keep in mind regarding the camera? I want to be sure before doing it
Thanks.

iron musk
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Yes, since everything is within a component you shouldn't have any problems.