#Visual Damage System - Just about ready for gameplay!

1 messages · Page 1 of 1 (latest)

north hatch
north hatch
#

Testing with 120 zombies on screen

atomic mango
#

do you know when it is done?

#

it looks really really good

north hatch
north hatch
#

You can see I've added dangling skin now 🙂

atomic mango
#

btw is it a just working for that model? or is it posible to add custom base model (Bone mesh) and the Full model (skin clothes etc)

north hatch
#

You just need a non overlapping UV set, which can be generated worst case

north hatch
# atomic mango yes

I've still got a few minor features to add and I should be testing it in a little gameplay test later this week

atomic mango
#

ok nice

north hatch
limber nebula
#

is he ok

gleaming fossil
#

This is amazing work

atomic mango
north hatch
#

probably as much as you could reasonably imagine

#

still finalizing how I want to do slashes and cuts and also the innards

#

Forgot to upload this the other day

#

the default muscular innards will be generated automatically using the next LOD

#

skeleton and organs separate models though obviously

atomic mango
#

im hyped about it

atomic mango
#

any Further progress sofar?

north hatch
#

Just been busy exploring Unreal engine to decide the best way to implement the rest of the features

north hatch
#

It's looking like I probably won't be finishing this within last month, as planned, evidently. I'm considering just throwing it as is up on the asset store for free with a list of the things that need to be modified for it to be production ready