#Visual Damage System - Just about ready for gameplay!
1 messages · Page 1 of 1 (latest)
Testing with 120 zombies on screen
Like when I'll be finished working on it?
You can see I've added dangling skin now 🙂
yes
btw is it a just working for that model? or is it posible to add custom base model (Bone mesh) and the Full model (skin clothes etc)
Works for any model
You just need a non overlapping UV set, which can be generated worst case
I've still got a few minor features to add and I should be testing it in a little gameplay test later this week
ok nice
is he ok
This is amazing work
diffrent question is the blood customiziable?
probably as much as you could reasonably imagine
still finalizing how I want to do slashes and cuts and also the innards
Forgot to upload this the other day
the default muscular innards will be generated automatically using the next LOD
skeleton and organs separate models though obviously
im hyped about it
any Further progress sofar?
Just been busy exploring Unreal engine to decide the best way to implement the rest of the features
It's looking like I probably won't be finishing this within last month, as planned, evidently. I'm considering just throwing it as is up on the asset store for free with a list of the things that need to be modified for it to be production ready