#TInkering

1 messages · Page 1 of 1 (latest)

pearl basin
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Right now I'm just tinkering with some stylized rendering!

quaint cargo
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?

pearl basin
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A mix of post process and regular materials.

I'm using a surface material to set the base color and the outline, and a post process material to calculate the bands on the cel shading depending on how lit the object is

quaint cargo
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Pretty neat, but could be pretty expensive though. Cause I know that a more optimal method is override the G-Buffer in the engine source code to make like your own material domain.

pearl basin
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That's probably true. What I plan to use it on is pretty small, but I'll keep that in mind if performance becomes an issue.
The post process material is pretty simple, so hopefully it won't be a problem.

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Turned off Lumen so the shadows would stop wiggling and tweaked my approach in post process to get mor distinct bands

glacial flare
pearl basin
quaint cargo
pearl basin