#Why not a #rendering channel in `Programming` category?
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no, because #cpp does. You'll only be interfacing with DirectX/<insert RHI here> through C++
unless you mean HLSL which would be #materials
I'd argue rendering is a specific enough subject to warrant it's own filtration 🤔
We have #mass and #multiplayer for example, where a lot of the time you're still writing CPP anyway, no?