#Why not a #rendering channel in `Programming` category?

1 messages · Page 1 of 1 (latest)

dim frost
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I have so many questions...

I think there oughta be a #rendering channel. #graphics doesn't cover the programming aspect of it.

half sail
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no, because #cpp does. You'll only be interfacing with DirectX/<insert RHI here> through C++
unless you mean HLSL which would be #materials

dim frost
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I'd argue rendering is a specific enough subject to warrant it's own filtration 🤔
We have #mass and #multiplayer for example, where a lot of the time you're still writing CPP anyway, no?

lunar scaffold
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This kinda of channel is good for Understanding high level API workings of unreal engine . Things like Game Thread Rendering thread

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and RHI RDG