#World Engine

1 messages · Page 1 of 1 (latest)

lament ravine
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My new plugin with an infinite terrain generation algorithm similar to Minecraft's chunk system is finally available on the Unreal Engine Marketplace for a very affordable price. Get it and test it now! https://www.unrealengine.com/marketplace/en-US/product/2b381a4d50674d468542cbfb59625302

Unreal Engine

World Engine - Procedural Infinite Terrain is an infinite terrain generation plugin with real-time terrain, based on the player's location, fully 100% optimized.

royal oar
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@lament ravinelooking at buying this, just curious

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does it allow the ability to spawn stuff like villages?

lament ravine
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I'm working on it right now, it's more complicated than it seems, but it's well underway, and if you need multiplayer, in the next update all functions will be multiplayer!

royal oar
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could you also include a nav mesh system?

lament ravine
lament ravine
# royal oar could you also include a nav mesh system?

This currently available version has a system for changing the location of things based on the distance from the character, if you place a nav mesh large enough and add this to "replaceable" you will always be able to update the size of the nav mesh in real time, In other words, just configure the navmesh in the actor at the "World Engine" level, it is better explained in the documentation

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Sorry, it's not in the documentation yet, I'll add it now!

royal oar
lament ravine
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It's nothing!

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@royal oar here is the category

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Just add the nav mesh to "Actors to Relocated"

royal oar
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thanks

royal oar
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@lament ravine just bought it

lament ravine