#Interactable Door on Pressing Key

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gusty pivot
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In this video, we saw how to create an Interaction System when we press F key or any other key. In this specific tutorial we implemented Open Door System when Player will press the F key. Besides that we also setup a Lever handle. If our player will come near the lever, F key Ui will be shown up then we can pull the lever.

If this video helped ...

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pliant idol
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This tutorial would only work for a single door, randomly in the world due to the GetActorOfClass.
It would be good to see a tutorial that makes use of proper asset referencing, via instance editable variables on the lever, as well as a proper interaction interface for the lever, as this seems to be a larger component of an interaction system. Currently it suffers the same as a lot of interaction system tutorials, and that is it doesn't scale up well to anything outside of the showcase :P.

gusty pivot
pliant idol
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I do understand that. It doesn't appear you mentioned this though (It's entirely possible you did, I did skim through after all ๐Ÿ˜„ )
I think an important thing to think about, at least in my opinion, is it would be better to teach scalable practice from the getgo, as a lot of beginners are looking to make these in the context of a project they're working on.

For instance, it could use the opportunity to teach how an instance editable variable works, something that is extremely useful in unreal for setting up level objects. Just something you might want to think about for a future entry, as teaching blueprint communication seems quite important, as it confuses a lot of people, so relying on a single get actor of class, without highlighting it's downsides and it's preferable alternatives may be detrimental in a tutorial ๐Ÿ™‚

I like the showcase of a lerp, and how it works, as well as the not often seen side of using widgets on top of the gameplay, but I see so many people struggle with proper blueprint communication, so thought this would be worth a mention, as I'd love to see more resources being published that cover it's often hidden positives and negatives.