#Side Scroller - Procedural Generation
1 messages · Page 1 of 1 (latest)
Side Scroller - Procedural Generation
Why don't u add jump animation ,add speed animation
Makes game more alive
And adjust camera
Fixed camera makes it look way bettwe
If u accept my critica
Critis
The character looks too stiff
the character animations i'm working on i'm still new to unreal and i'm just using mixamo
the real character and animations will be made later on
still learning all this stuff
They have jump animation there
ya i tried to put it in but was having issues
i'll figure it out eventually, i did a jump animation on another project but i tried again and failed
you can even see the dash power animation is weird because i'm trying to figure out root motion
do you mean a camera that sort of lags ?
what is "speed" animation ? i have idle/walk/run based on speed
maybe a more defined transition ?
No I mean jump animation
Yes better
Feels a lot better with it fixed
https://streamable.com/t9ue74
longest distance traveled high score saves
https://streamable.com/j3nvuo
Player Name
Score System :: Add to score when you pass obstacles
https://streamable.com/bao9wv
new generation algorithm using weights.
full air control and quick turning 180
https://streamable.com/lox18p
The doorway laser type of obstacle needs to go, looks like it breaks the whole flow and stops you moving forwards
Looks cool, I could imagine the background being a futuristic Tokyo neon city type thing
ok i'll look into getting rid of it, i just put these obstacles in to have something but i can see how it breaks the "flow"
Rebuilt for better performance, Version 2.0
https://streamable.com/s0b94c
Working on a demo version of 1.0 with just a couple levels so people can download and play for windows to test if it they get a chance would be a big help.
https://jeetahstudios.wixsite.com/sideways
Here you can download the demo for windows and try it out, feedback appreciated.