So that's finally available.
https://github.com/EpicGames/UnrealEngine/tree/5.4/Engine/Plugins/Experimental/Avalanche
A motion design toolkit / editor partial-conversion adding a mountain of tools for the motion graphics and broadcast world. Everything from dynamic shapes to broadcast software.
Some Features:
- Parametric shapes: Dynamic 2D and 3D shapes with options to animate and personalize them.
- Actor Modifiers: Add modifiers to actors to perform a custom operation on its geometry, layout, rendering.
- Cloner Effector: Create geometry instances following a specific layout (grid, line, circle, cylinder, sphere, spline, ...) and transform them using effectors.
- System Font Integration: Much improved font integration, allowing you to use/import any font on your system.
And it's companion plugins:
- Advanced Renamer: A tool for renaming asset and actors using regex and a few other tools.
- Custom Details View: Provides easy to use customisable details panel style views without having to use the actual details panel (if you know, you know).
- Material Designer (DynamicMaterial): A new layer-based material designer.
- Floating Properties: Adds favourited details panel properties to the viewport for easy access.
- Operator Stack: Allows you to display linked objects in a container with an intuitive UI.
- Property Animator: Uses the operator stack to animate actor properties of objects in a level.
- SVG Importer: Import svg files and convert them into editable meshes.
- Storm Sync: An asset importer and exporter that produces spak files which can safely copy assets between projects (exports all required references, etc.)
All of them available in the experimental folder on Epic's git. And all still have ongoing development.
Unreal Fest 2023 talk: https://www.youtube.com/watch?v=nF4Xf7t0Hgg
WINBUSH video: https://www.youtube.com/watch?v=vLdq9m93FLI
This really excited guy (fastchaos): https://www.youtube.com/watch?v=IGoMcXzf0x0
Project Avalanche is a dedicated toolset for motion and broadcast graphics in Unreal Engine. It combines the robust 3D and animation features of the engine with 2D layer design tools for a new hybrid workflow familiar to existing designers. This enables users to easily create on-air compatible graphics as well as high-end 3D product design and a...
In this video, I will show you Project Avalanche beta tools for Unreal Engine 5. These tools are designed to make motion graphics creation easier and faster, especially for After Effects users. You will learn how to import and edit vector graphics, create and animate text, apply effects and transitions, and render your motion graphics in Unreal ...
Project Avalanche is nearly here, and it hopes to be the be all and end all of motion design and broadcast graphics. Imagine After Effects combined with C4D and Photoshop that runs in realtime. Releasing next year (fingers crossed).
Bit of an impromptu video, I saw this morning's Unreal Fest 2023 talk about Project Avalanche and had to make th...