#Long Term Documenting my Equestrian Game's Progress

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north shale
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I am working on an open world pixel game about breeding/training the best horses, and ranking up in shows. (With a side of townie dating sim.) Strangely, I feel the reverse opposite of most devs, in that I can make art and animate quickly, but am slow as molasses at trudging through programming the features I need. That leads to focusing on game play scripting first, then sticking the final art in later since it's a given.

I'm posting this toward the early part of this game's development. Most of the current progress is movement mechanics and level design using basic shapes. When that is done, I will be so eager to start adding images and videos of my world being built! I hope to look back on this and any comments as a memory book.

I really love Unreal Engine and I'm so happy to have found it. (Was diehard for Unity.)