#Reworking blueprint node sizing

1 messages · Page 1 of 1 (latest)

hearty sluice
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I always spend TOO much time fiddling with blueprint positions and stuff. And there are some tools that 'kinda' help. And I'm a huge fan of hitting Q for alignment.
However, there are still SOOO many issues that I feel like I've wanted to fix for years.

Here is a WIP of my rework of blueprint nodes SIZES!

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First 2 is default look of UE, with grid sizes of 16 and 24.

And 3rd bottom is with my tweaks/changes of making them more consistent.

green patrol
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Where can we find the download?

hearty sluice
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Not available yet, still working on it!
Luckily it works via plugin and requires no engine changes! Plug n Play coming in a few weeks!

green patrol
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Interesting!

south fractal
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that looks clean! For how important BPs are I'm astonished how poor the UI/UX is. Also how inconsistent the different graph editor contexts are (BPs, material editor, niagara)

green patrol
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In 1996-98 I was working with visual languages at university. I like Blueprints, but I could do so much more. For example, I use Blueprint Assist and Electronic Nodes. But the input could be even faster, for example a simple text coder would be recommended, which then sets and connects BPs (the Mathnode does exactly that).

south fractal
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Node Graph Assistant is a super helpful one, it has most of the functionality that Houdini has as well (and which I missed a lot before finding out about the plugin)

tbf it's mostly small things that annoy me, like not being able to shift delete reroutes in some graph contexts and other small inconsistencies between the contexts like that. might not seem like much but these things add up to make UE feel like a patchwork of different ideas sometimes. I'd love it if "a node was just a node" and "a wire was just a wire" and they would connect and manipulate the same in all the contexts

/rant