#Working on cabinet builder
1 messages · Page 1 of 1 (latest)
That’s pretty cool, are the drawers interactable?
eventually they will be yes
Almost done with basic cabinet system.
Options are
Drawers, Doors, Open.
Drawers do not support doors. Would make no sense have doors over drawers.
Shelves are supported with Doors and or No Doors.
Set if its wall mounted cabinet or Floor Cabinet.
Wall Mounted Cabinet consumes the entire dimensions.
Floor Based consumes everything except the floor gap value.
Floor Gap value is the space where you would typically install legs for the cabinet.
Backing plate has the option to either have a full wood panel, or switch to Masonite backing.
If masonite backing is chosen, back support structure is added to ensure the cabinet is strong and stable.
Hmm this made me realize i need to implement a check for drawer size and if above a certain threshold it should switch to non masonite bottom as it will not be able to carry the weight over such a distance.
The tool i am making is not intended for games, but rather for real world applications to allow DIY enthusisuts to quickly generate cabinet plans with 1 or 2 clicks.
That's pretty cool, I like seeing unreal used for things more than games
Still working out readability for dimensions so less explaining is needed when taking the output plans to the shop.
Output will indicate which sides requires edging to be applied.
Using standard of X horizontal and Y vertical axes.
contemplating if i made the right choices in life. A lot of work to position text on panels.
Would have made more sense to have a template as an actor and control everything through that. But then it requires casting, spawning many actors etc.
Doing this with instances meshes seems to help performance more than using actors
3 variations generated from the blueprint
once im done i might port this over to geometry scripts
pantry corner cupboard still WIP
made drawers move. Easier to see that the rails are in place
Been fighting with the closet designer. Had to eventually create a new method of labelling rows
Started working on a UI of sorts. This was a heavy learning curve to interface all this data between UI and making the designer do the correct actions
My biggest challenge was labeling the row correctly inside the corresponding Column.
Completed the closet division tool
does not look like much, but this is the foundation of everything