#Working on cabinet builder

1 messages · Page 1 of 1 (latest)

open turret
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The tool i am making is not intended for games, but rather for real world applications to allow DIY enthusiasts to quickly generate cabinet plans with 1 or 2 clicks.

open turret
cursive fjord
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That’s pretty cool, are the drawers interactable?

open turret
open turret
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Almost done with basic cabinet system.
Options are
Drawers, Doors, Open.

Drawers do not support doors. Would make no sense have doors over drawers.
Shelves are supported with Doors and or No Doors.

Set if its wall mounted cabinet or Floor Cabinet.
Wall Mounted Cabinet consumes the entire dimensions.
Floor Based consumes everything except the floor gap value.

Floor Gap value is the space where you would typically install legs for the cabinet.
Backing plate has the option to either have a full wood panel, or switch to Masonite backing.

If masonite backing is chosen, back support structure is added to ensure the cabinet is strong and stable.

Hmm this made me realize i need to implement a check for drawer size and if above a certain threshold it should switch to non masonite bottom as it will not be able to carry the weight over such a distance.

The tool i am making is not intended for games, but rather for real world applications to allow DIY enthusisuts to quickly generate cabinet plans with 1 or 2 clicks.

bleak dust
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That's pretty cool, I like seeing unreal used for things more than games

open turret
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Still working out readability for dimensions so less explaining is needed when taking the output plans to the shop.
Output will indicate which sides requires edging to be applied.

Using standard of X horizontal and Y vertical axes.

open turret
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contemplating if i made the right choices in life. A lot of work to position text on panels.
Would have made more sense to have a template as an actor and control everything through that. But then it requires casting, spawning many actors etc.
Doing this with instances meshes seems to help performance more than using actors

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3 variations generated from the blueprint

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once im done i might port this over to geometry scripts

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pantry corner cupboard still WIP

open turret
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made drawers move. Easier to see that the rails are in place

open turret
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Been fighting with the closet designer. Had to eventually create a new method of labelling rows

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Started working on a UI of sorts. This was a heavy learning curve to interface all this data between UI and making the designer do the correct actions

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My biggest challenge was labeling the row correctly inside the corresponding Column.

open turret
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Completed the closet division tool

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does not look like much, but this is the foundation of everything

open turret
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Closet designer finally completed. Can now move on to the actual contents of each division

open turret
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Busy implementing the logic to handle the UI / content of each divider