#I hate animation

1 messages · Page 1 of 1 (latest)

silent blaze
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animations to do

  • idle
  • walk
  • walk sideways
  • run
  • jog
  • jog to idle
  • run to idle
    (walk to idle blends well enough without stop animation)
  • crouch idle
  • crouch walk
  • crouch walk sideways
  • crouch walk to idle?
silent blaze
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started work on the run. looking beautiful so far, might just keep this one.

icy basalt
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Beautiful

smoky crater
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10/10

silent blaze
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did orientation warping so i dont have to animate the left and right movements. it's a little janky when you turn very quickly. i think its an acceptable quality right now...

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might increase the interp speed on switching between moving backwards and forwards

little grove
# silent blaze did orientation warping so i dont have to animate the left and right movements. ...

it's a little janky when you turn very quickly
Two engine bugs exist in 5.3 and earlier with inertialization
The major one you can easily "fix" by setting a cvar, lucky you 😉 a.AnimNode.Inertialization.IgnoreDeficit 1
The other needs engine change; AnimNode_Inertialization.cpp::INERTIALIZATION_MAX_POSE_SNAPSHOTS = 8 (instead of 2)
I talked to the Epic person responsible for the node and as of 5.4 both of these are exposed to designers through UPROPERTY()
However he recommended using dead blending as a drop-in replacement for inertialization which was introduced in 5.3

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Furthermore if you're on UE5.2 or earlier there is an engine bug with characters that cause control rotation changes to jitter until you release an input key - but it comes back as soon as you stop/start moving again (I wasn't able to find where the fix was from 5.3)