#I hate animation
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started work on the run. looking beautiful so far, might just keep this one.
Beautiful
10/10
did orientation warping so i dont have to animate the left and right movements. it's a little janky when you turn very quickly. i think its an acceptable quality right now...
might increase the interp speed on switching between moving backwards and forwards
it's a little janky when you turn very quickly
Two engine bugs exist in 5.3 and earlier with inertialization
The major one you can easily "fix" by setting a cvar, lucky you 😉a.AnimNode.Inertialization.IgnoreDeficit 1
The other needs engine change;AnimNode_Inertialization.cpp::INERTIALIZATION_MAX_POSE_SNAPSHOTS = 8(instead of 2)
I talked to the Epic person responsible for the node and as of 5.4 both of these are exposed to designers through UPROPERTY()
However he recommended using dead blending as a drop-in replacement for inertialization which was introduced in 5.3
Furthermore if you're on UE5.2 or earlier there is an engine bug with characters that cause control rotation changes to jitter until you release an input key - but it comes back as soon as you stop/start moving again (I wasn't able to find where the fix was from 5.3)