#From 20K to 200K: Niagara Boids & Obstacle Avoidance

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broken moat
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Check out my study on crowd simulations using Niagara GPU simulation stages. 20k static mesh VAT animated agents in the video and a huge potential for expanding this number to 100 or 200k.

More info and some under-the-hood footage here https://www.artstation.com/artwork/rJnYoO

ArtStation

This project represents a detailed study of crowd simulation within Unreal Engine 5.3, with a particular focus on integrating advanced obstacle avoidance using SDF raymarching. The showcased demo features 20,000 agents operating in the editor, developed using Niagara's GPU simulation stages. Notable accomplishments include the implementation of ...