#Hunt for Bright Photorealismus

1 messages · Page 1 of 1 (latest)

glacial frigate
#

Here i want to share my Current state of my Hunt to Photorealism for my Game .

all without Fake Light , still a lot Problems with Foliage, especially auto exposure, but it gets better and better.

https://puu.sh/JUpgf/563aa3a0ca.png

https://puu.sh/JTU2X/7f7c4df0b8.jpg

https://puu.sh/JTU2G/5c549a739f.jpg

https://puu.sh/JTU2O/5d4e11e4fd.jpg

https://puu.sh/JTU38/ee9d0a24ff.jpg

my goal is get the Best Lighting Quality without any Fake Light Sources, and have High Quality for atleast Bright and Semi Bright Spots

young shale
#

Are these rendered at 1080p? or 1440p?

Cant help but feel as if its low res or the focus is off - great lighting though!

glacial frigate
# young shale Are these rendered at 1080p? or 1440p? Cant help but feel as if its low res or...

Its FULLHD In (theory) but upscaled, with Unreal and its upscaler , and this focus is OFF because i just used natural Blur(because the upscaler would make it too Sharp in the Details) , but no DOF atm, because the main DOF would make it way blurry(and i think it have issues with Unreals upscaler) , and i try to find a good Focus Rule ( for now i just took Shoots where i was very Happy with the Light itself) mainly u would focus on special objects etc, , but a Good DOF only will work when the Assets are Real world values in Size.

THANK YOU very much!, still a lot too doo, but i give my best. i want to get Very Realistic "u there" moments.