#A little photogrammetry project

1 messages · Page 1 of 1 (latest)

surreal vector
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Here are some screenshots from a personal project I`m working on these days. It is heavily inspired by the excellent tutorials by William Faucher (https://www.youtube.com/@WilliamFaucher) and the main goal here is to get a better understanding of the photogrammetry workflow + using photogrammetry assets inside UE5, using Nanite. The church itself was created by combining around 1300 "normal" photos + 350 drone photos and the end result turned out pretty nice. The trees are from megascans and the background mountains were quickly created using Gaea. A lot of work still remains, but it is slowly getting there.

inland sparrow
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I love how this looks

shy vector
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nice result! very clean scan. Specularity might be a bit high/constant (note the silvery appearance in shaded corners for example) but that's just a material tweak, you nailed the hardest parts already

surreal vector
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Thanks! The church is actually quite a lot brighter on one of the sides in real life, since thats the sunny side, but Ill have a look at the material for some minor tweaks 🙂

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Maybe not too visible in these photos, but even on an overcast day, the difference in brightness between the sides are quite different.