#XYZ - 1v1 RTS inspired by Starcraft

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waxen oasis
waxen oasis
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Been working on a 1v1 multiplayer RTS inspired by Starcraft

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Air units spreading out when idle and reference from starcraft

waxen oasis
waxen oasis
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New demo! Added some new systems

https://youtu.be/I6cScuPSzk0

Systems

  • Cloak - Very similar to other invisible system in MOBAs and RTS games
  • Area Of Effect Abilities - Before casting ability you will get a marker to show the range and left click will cast the ability
  • Energy - a stat that regenerates and is a resource consumed by some abilities

Abilities

  • Cloak - Toggleable ability that drains energy over time
  • Chrone Flux - AOE ability that slows enemies and speeds up allies in an area

Units (Pending name changes)

  • Vulture - mobile ground unit car like
  • Wasp - fast air unit that doubles as a worker
  • Observer - cloaked slow air unit that is passive

Map

  • Tree resource - secondary resource used for abilities/buildings/upgrades
  • Added some bridges across the map

Whole bunch of new stuff for this demo! If you want to see some of my devlogs xyzrts.com/devlog

Updates in this demo

Systems

  • Cloak - Very similar to other invisible system in MOBAs and RTS games
  • Area Of Effect Abilities - Before casting ability you will get a marker to show the range and left click will cast the ability
  • Energy - a stat ...
▶ Play video
waxen oasis
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needed a break from debugging so i made some banelings ❤️

sinful herald
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This is awesome, would be nice to have your own spin on the genre instead of a complete copy though!

waxen oasis
wind prism
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this looks really good! keep up the good work

does your fog of war system have any sort of raycasting for blocking vision on certain things such as trees etc?

waxen oasis
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https://xyzrts.com/devlog-0/
https://xyzrts.com/devlog-9/

I wrote a little bit about my fog of war if interested, i'm no writer though 😛

wind prism
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oh wow, very insightful, thanks for having a devlog, they're fun to read

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is the fog essentially a shader / post process material? I don't think you explained that in the devlogs (I assume the render target would be used in the pp material)

waxen oasis
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right now the fog is just a plane that covers the map with a material with a render target that is a 128x128 pixel image. That makes pixels transparent depending if you see that corresponding grid cell

waxen oasis
tacit notch
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💯 great stuff

waxen oasis
waxen oasis
lost vale
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this is really cool!

waxen oasis
waxen oasis
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XYZ - 1v1 RTS inspired by Starcraft

waxen oasis
tacit notch
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You replicate this yet? I'd love to play with you whenever you get there.

waxen oasis
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haha well i havent deployed the latest version and tested it yet, but i'll do so today and see if i everything is working 😛

waxen oasis
tacit notch
waxen oasis
wind prism
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this is really impressive man, keep it up, very encouraging

waxen oasis
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i was a bit tired of looking at the mannequin model so i decided to try and learn a bit of 3d modelling and make a low poly character for the marine unit. Far from perfect, but since it's a top down rts I think this will work lol