Setting up and using this plugin is a breeze. Simply enable the plugin and choose your preferred Widget in the project settings.
The widget will seamlessly appear during map transitions and can even be optionally displayed at the beginning of the game.
You also have the flexibility to set a delay to prolong the loading phase if needed.
https://www.unrealengine.com/marketplace/en-US/product/6396514ee4a64f51850df5781c4d6120
#Loading Screen System
1 messages · Page 1 of 1 (latest)
What are the benefits of buying this plugin over using something like LyraCommonLoadingScreen, or the AsyncLoadingScreenPlugin?
If you're already utilizing the Async Loading Screen Plugin, you may have noticed that it comes with certain limitations in the provided settings for the Loading Widget. Additionally, there's a multitude of settings you need to configure within this section, and it doesn't offer the same level of customization as designing your own widget blueprint.
On the other hand, when using the Loading Screen with UMG plugin, the process is much simpler. All you need to do is set your custom UserWidget (which you created earlier) in the plugin settings. The plugin will seamlessly display it during map transitions. Moreover, you can choose from a variety of templates available in the plugin's content and customize them to your liking. In essence, editing the loading screen with UMG is far more flexible and user-friendly compared to other options.
That is a really good benefit honestly
My biggest irk with Async Loading Screen is the need to use slate to fully customise
I share your sentiments entirely, and honestly, I faced similar challenges, which is why I took it upon myself to develop this plugin as a solution. Navigating through the intricacies of Slate, especially for something as straightforward as a loading screen, can be quite burdensome. In contrast, the UMG approach undeniably simplifies and streamlines the entire process.
It absolutely does.
Do you have a GitHub for verified customers?
The project is already in a private GitHub repository. If your intention is to access as a verified customer, I can facilitate that permission.
If I ever get back into the full swing of indie dev, you've got yourself a customer
Really amazing stuff
Genuinely impressed
Thank you so much for your kind words. I'm thrilled to hear that. In addition, also i have a bunch of other plugins in the pipeline. For instance, there's a Duplicate Cleaner plugin that's designed to clean up duplicated content within a project. This can be incredibly useful, especially when collaborating on the same project with a group of devs.