#Interactive kitchen

1 messages · Page 1 of 1 (latest)

urban saddle
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I have created an interactive kitchen that allows you to open all the cabinets, fridge, and oven door. Additionally, you can turn on the lights and the stove plates. Furthermore, it's possible to change the style of the entire kitchen. I would love to hear your thoughts on this project 🙂

agile scarab
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This all looks incredible! Did you make the models? Is the real time lighting costing you any frames?

urban saddle
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Thank you! I created the cabinets myself by custom-cutting cubes. I found the fridge and stove on Sketchfab, while the other models were from the marketplace (which is free for the month). No the frames are really good! They stay at 35-40.

agile scarab
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I love the concept of pressing 1-5 to turn on the different ranges. I'm working on making a fully interactive house right now and am inspired by your work! 35-40 FPS, so maybe not quite ready for a video game. What do you find is taking the most resources?

urban saddle
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Thanks! I'm glad to hear that you got inspired! Sounds interesting with a fully interactive house. I've been thinking of doing that at some point.
I'm not sure what's taking the most resources. probably a bunch of things. But I think Lumen might be the biggest part. I tried turning it off and changing the reflection method to screen space, but that didn't help. Lowering global illumination from epic to high did raise it to nearly 60, but it made the quality worse...

agile scarab
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Yeah Lumen makes the most sense. I was dropping to about 30fps with 12 or so moveable lights and Lumen on just one house. I’ve heard that emissive materials can be a way to save resources while still lighting the scene. Haven’t tried it yet but might use that on interior appliance lighting. I’ll try to post my progress on the house later tonight! Any specific project you were hoping to use this kitchen for?

sleek nimbus
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Hi @agile scarab please can you share the link to your progress?
Thanks for sharing @urban saddle I loved the lighting, reading through the chat reminded me how much I missed Unreal Engine 4. I've heard baking some lights could help with performance draw while keeping the quality, in recent update you can combine baked lighting with Global illumination but I am yet to explore it. Thanks so much for sharing guys, once I am back in Unreal Engine I would share my progress.

agile scarab
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I just uploaded my interactable house. Thanks for the interest! Yeah you can definitely use a combo of baked global illumination with real time lighting but I haven't figured out a situation where I would want one real time and the other baked.

urban saddle
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Thank you @sleek nimbus I appreciate it! Maybe the use of the combination of the two comes in handy when you have a well-lit indoor scene with different reflections like mirrors or glass, and when using baked lighting and lumen reflection gives higher frames 🤔.
@agile scarab my first intention with the project was to make my own template so I don't need to redo all the different types of cabinets, download the materials I use the most, and don't need to redo the lighting whenever I make a new project with a kitchen or something.
Then I made this to see how all the elements worked together. But I haven't made it to a template yet.

agile scarab
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That's a great idea! There are so many different styles and arrangements for kitchens but the elements are mostly the same. Well I'm excited to see what you come up with next!

lavish shard