#Snake Chase
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the snake now investigates a tree the player hides behind, respecting the tree's shape. generating a spline that the head then moves on (big thanks to @gray cape for the idea about using geometry script)
still some little things to fix and add but overall it appears to work pretty well
Oh super cool!!!! So good to see it all working.
now also correcting in case the spline goes underneath the landscape. reprojecting it onto the navmesh in that case to make sure we don't hit a tree
adding wiggle physics to the player character π also some snake updates
Ultra Dynamic Weather is a cool plugin β
adding a hiding animation to our character Owly - which lead to some inadvertant faceplanting into trees. Sorry Owly, we'll fix that
the basilisk now also has the ability to free itself from getting stuck by entering a very spooky ghost form
bought the flying navigation plugin from the marketplace and got things working with that, definitely a slight improvement over my previous navigation approach. the basilisk can now chase you through thick forest / branches
dude this is bananas! DO NOT STOP!
I've been adding an attack movement and a threat level that reflects itself in the environment. I'm hoping that the damping / freeze effect conveys the attack timing. also started working on the material a littlebit
WIP: implemented a "watchtower" move where the basilisk scans the environment for the player and attacks / hunts if found.
also re-implemented the ghost mode with the flying navigation
next up: making the snake look good (material and niagara) and then properly implementing the moves with its behaviour tree and EQS, optimize some of the blueprints, then polish the movement until release π
if there's time I'll make it randomly climb trees while searching for the player, I've got some ideas for that but putting the feature creep last for now
Niagara WIP
What is the premise of the game if I may ask?
of course you may π
you're playing as a cloud of particles able to reanimate the frozen carcasses of dead inhabitants of a desolate snow planet.
you try to make it through an alien forest where you encounter this dangerous basilisk. afterwards you meet the only other living friendly being still alive and journey on together.
it's a third person exploration game with some puzzle elements. the project is inspired by the games Journey, Flowers and Team Ico games (shadow of the colossus, the last guardian). It'll be playable at Casino Luxembourg β Forum dβart contemporain in February next year, it's a commission piece for an artist called Mary Audrey Ramirez, the exhibition and the game are called Forced Amnesia
We'll also make it available for download for free on itch.io and we'll try to get it on steam too
our team consists of seven people, although not everyone is working on it full time
two generalists / "programmers"
two environment artists
one animator
one composer and one sound designer
that being said, none of us has ever shipped a game so it's been a pretty wild ride so far π
Well from what I can tell so far is you guys are doing an amazing job. I haven't seen anything this ingenious! The plot seems like fun and I can't wait to try it out