#Mallet (free level design plugin for UE5)

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pseudo fable
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Hey all! Just released a neat little level design/prototyping plugin for free on Gumroad. It's called Mallet, and it adds a Hammer editor-esque event input/output system to Unreal.
https://gurbo.gumroad.com/l/mallet-ue5

Instead of messing with Blueprints or C++, you can link actors together and connect events from a GUI, hopefully speeding up the workflow a bit for level designers and really just anyone trying to quickly prototype something. It works out of the box with the included actors (custom triggers and logic actors, all grouped together in their own Place Actors tab) as well as some default UE classes, but it's also very easy to get it working with your own premade Blueprints as well. There's a quick little demo gif attached if you want to see it in action.

The plugin also comes with some utility actors for level design as mentioned, at the moment including:
• Advanced trigger (fire events when entered, exited, entered from one side, or exited from another side)
• Sight trigger (fire events when looked at/looked away from)
• Random fire trigger (fire events at random intervals)
• Relay (fire events at regular intervals)
• Human scale reference (has nothing to do with events lol but maybe helpful for level design. You can type in the exact height you want it to be in your units of choice)

And a few other blueprints as well. (Also, as a bonus, some Blueprint-exposed functions for calling functions in other actors by name!)

Documentation: https://docs.google.com/document/d/10f6alv7QrarzqXD7_mwIBKH36nSNCNHoUJTlhM7GgZU/edit?usp=sharing

Gumroad

A maybe kind of useful UE5 plugin for level design that adds some features inspired by the Hammer editor.IO CONNECTIONSEasily create "connections" between actors, calling events in one actor from another without the need to mess with any Blueprints or code.The IO manager UI automatically detects any functions in a Blueprint that are prefixed wit...

exotic geode
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This is pretty cool 🙂

woeful moon
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Oh man the old entities to create logics there on L4D

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I see what you did here, nice work