#Past engines general channel
1 messages · Page 1 of 1 (latest)
Oh damn. Yeah that would be one dead channel. I know of literally only 1 person that can sometimes answer ue3 questions lol. Let alone anything older :P
I guess you can still somehow download UDK. Don't think Epic itself has a download for it. At this point, where we are at UE5, I would consider UDK offtopic. I'm also sure to make commercial games with UDK you gotta talk to Epic about a deal, if they still do those for UDK.
I'm not sure how UE3 itself got distributed, but that thing had Source Code with it which UDK doesn't. Might be that UE3 is only shared via licensed stuff, so talking about that wouldn't be allowed anyway.
It's also worth pointing out retro games don't need to be made in archaic engines
I assumed they talk about a project that is already existing within UDK
On that term, they actually say that. I showed them the page and reminded them that UE5 is a thing
But yeah, to not go offtopic too much, I don't think a UDK channel makes too much sense. I'm sure there might be some hobby, non-commercial forums/discords/etc. that still talk about it, same as there are some that talk about the old Hammer Editor from Source, but for Slackers I personally would prefer to stick to UE4/5
The old documentation for it is also still live
But iirc these sorts of projects in older unused engines tend to be "you're on your own" territory.
Unless it's something super well researched like NES virtualisation and such
If I would personally do that stuff, I would look for a community that talks about just that or make one if I have the time and energy to do so
my notion of retro is that the game will also be able to run on the appropriate era computer hardware, so unreal 4 and 5 are out of the question, as as any reasearch I did so far shows
sounds more feasible, but given I wanted to ask questions like licencing fees if one were to publish an unreal1 project, I was expecting to find someone having some knowledge or at least tip me in the right direction to go.
Ue3 wasn't used to make retro games. Hell borderlands 2 was made on it and you can certainly make games that run on that hardware with ue4/5
My suggestion was not for a ue3-general channel, more to the tune of a ue3-2-1-general, cause of course there would be not enough interest for a channel for each of them alone
Ah fair enough I understand a bit better now
but given I wanted to ask questions like licencing fees if one were to publish an unreal1 project
The thing is, that's something you will need to contact Epic for
We aren't an official Discord
Literally the website about UE3 licensing has contact information
I could try asking there for older versions than that, good idea.
Still, a corner where discussing older versions would not be off topic would be nice, since I came here on the assumption we talk unreal here.
Guess I'll be more active here once I'm ready to embrace modernity 😂
@bleak trout Maybe you are interested in adding a "retro" corner, but I don't know how much one can actually talk about UE1 to UE3, how much is behind NDAs etc.
I can see the idea behind older versions getting one single channel for those who want to talk about it. Doesn't really hurt a fly.
Not sure if that channel would ever gain much traffic though.