#Asset Easy Hook System / grapple hook / grappling hook / cable / PC and Mobile

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wary oak
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The Easy Hook System allows you to incorporate grappling hook mechanics easily, quickly, and straightforwardly into your projects. It comes with advanced features, such as proximity detection systems, height measurement, and Gravity Mode (Air, Ground); all of which enable you to execute highly customized animations automatically, depending on the player's state.

Another significant point in our system is that you can access all functionalities very easily by adding just one only component to your game character. The Easy Hook System also offers a high degree of deep customization, allowing you to fully personalize the 3D detection widget, cable hooks, detection area, the launching position of the character, the impact position of the cable hooks, and more. Every detail can be adjusted to achieve the desired gaming experience.

Compatible with unreal engine 4 and unreal engine 5.

Marketplace: https://www.unrealengine.com/marketplace/en-US/product/easy-hook-system

Unreal Engine

The Easy Hook System allows you to incorporate grappling hook mechanics easily, quickly, and straightforwardly into your projects. It comes with advanced features, such as proximity detection systems, height measurement, and Gravity Mode (Air, Ground).

wary oak
wary oak
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Fab.com

Preview: Video Trailer // More SystemsVersion 1.0.0 :Integration Advanced Locomotion System ( ALS ) in UE4Version 2.0.0 :Integration Advanced Locomotion System ( ALS ) in UE5The Easy Hook System allows you to incorporate grappling hook mechanics easily, quickly, and straightforwardly into your projects. It comes with advanced features, such as p...

weary spear
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does it work with Gameplay Ability System (GAS) ?

wary oak
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I haven't personally tested it on GAS; however, several users who have already purchased the system have reported that it works correctly on GAS, following a procedure similar to the System Migration tutorials.

dry wren
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I just bought and implemented it. So far, so good. Good job. I also wanted to know if it would be possible to add a particle system along the wire to customize it. Do you have any idea how to do that? I'm new to Unreal.

wary oak
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If you want to customize the cable, you can make changes to the material. In the character blueprint, select the cable component and have the option to change the material. You can also add racking particles. Within this system, you can also find sample racking particles that are connected to Animation Rigs. Review them and attach them to the cable component when it's generated.