#@ The Parrot: Forest (WIP)
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Wait, this is not real?
Oh, When you don't see it zoomed in, it's so real! Good
Yeah I have to figure out what to improve h.ere to make it looks more real I bet
The rocks and such
Ok, I'm not that expert but I can say that what makes me say that is not real xin the first place, are leaves on the ground.
They looks like ... How can I say.. A single mesh.
Mabye, it could be improved putting on the ground just some leaf that has good mesh. The Closer one
I think this floor looks more realistic
The rest is Wow. Are you using epic games mega scans?
Will take note about that, yeah will try to improve that somehow, we will see ๐ ty man!
Oh oh yeaaa. Mabye play more with displacements, or even here, just drag some real sticks on the ground.
I say it as personal opinion, Hope I was helpful, but you can also Ignore it!
What? Ahahahah incredible
Good luck!
Thank you sir!
Feel free to ask!
This, this is insane
Thank you sir!
for what it's worth, I think the rain on the lens is too in focus for what you'd get from a camera like that
other than that, looking really solid
Yeah will give a revision to it for sure!
Have ro priorize the gameplay at the end of the day so
Thank you guys!
@ The Parrot: Forest
@ The Parrot: Forest (WIP)
Well, there you go parallax occlusion + fake shadows per material
Some procedural anim 
Report update making the intro video
Clouds self shadow based on position and parallax
Give me some love https://twitter.com/Hevedy/status/1729803982082646415 Zanks you
New wormhole based on an old shader I had, but with improves for distance colors and rotation