Hey People!
My job here was to create a game-ready asset, based on the STL files from a client (don't know if i can name him here, because of Promotion). The lowpoly model of the tank was created with Blender, texturing in Substance Painter and last but not least, implementing and rendering the tank in Unreal Engine 5.
The Props are made for multiple objects/vehicles, and via masks, the player has the option to customize his vehicle just the way he likes, without losing edgewear or any pre-painted damage. So it will still fits in the world/setting and every player has the option to create his own tank chapter and is not forced to play with fixed colors/camouflages. That model is also used as Environment Prop! For example a tank facility or just a military base (thank you Nanite!).
https://www.artstation.com/artwork/LROm3A
The AC8 Aegos.
My job here was to create a game-ready asset, based on the highpoly STL files from the Mortian Shop. The lowpoly model of the tank was created with Blender, texturing in Substance Painter and last but not least, implementing and rendering the tank in Unreal Engine 5.
The Props are made for multiple Objects/Vehicles. Via masks the ...