I'm not expecting much because I'm still on the path to learning game designing for my bachelor's degree at Full Sail University. So, what I have here is still a work in progress. I'm still learning to the best I can so, right it may seem very basic at the moment. I plan to improve as fast and efficiently as I can.
#My work in progress
1 messages · Page 1 of 1 (latest)
Good start. If I may with the grass, it looks a bit too uniform. Eg I can tell that whatever is spawning the grass is basically a grid and there is some grass intersecting with the edge timber. randomize that and it's looking great instead of good.
The concrete on the bridge sections need some UV work as there's stretching going on but that's just preliminary stuff and hardly worth mentioning, although I just did lol.
Overall the models look very clean and awesome and texturing is the only thing making the difference... Once you get your textures sorted lol.
Just a small tip if you haven't already... If you want to use megascan grass then go into the master material and set up your own subsurface scattering material... Believe me, it will save some headaches later on.
Just my opnion by the way. As I do like what you've done so far.
Thank you, that means a lot and I’ll keep it in mind on my textures and I’ll try my best to work on it. I am definitely going to try making more models and hopefully get really good at it. I still have a long journey ahead of me so every bit of experience counts and I’ll make sure I put it to good use.