#Learning Bear WIP

1 messages · Page 1 of 1 (latest)

radiant bane
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A short gameplay video of a puzzle adventure project.
Anything missing for your eye? Feedback and critics are welcome!
Cheers
https://www.youtube.com/watch?v=_MfWnY4KsDw

Easy to play, hard to master.
Online scoreboard will represent a worldwide scoreboard for each level, giving players the ability to compete for the #1 rank.
Jumping while being teleported will keep the momentum and allow very fast times. However, the faster your flying the harder it is to teleport again!

â–¶ Play video
thorny totem
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The thing missing is the puzzle and adventure for me. You claim its a puzzle adventure game but your clip shows a linear arcade style platformer.

thorny totem
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ah this makes more sense. looking forward to seeing how you can incorporate these elements into a cohesive experience. should be a fun challenge :)

radiant bane
thorny totem
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unfortunately not :P
puzzle design is not really my area of expertise

radiant bane
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I wouldnt call it a strength either haha
Here is another puzzle that will fill the majority of the game, due to 8 different platform types with different abilities - like teleport, and programmable platforms that move in user defined patterns and others - a lot of different combinations are possible.
This one shows button functionality and omnigravitron platform (used in the very end) manipulating gravity to any direction, user defineable.
How do you call these type of games? Is this puzzle?
https://youtu.be/8-WaYPOCOjY?t=49

This blocked out level displays the "omigravitron" platform (last placed platform), that has the ability to change the gravity for the projectile into any direction.

â–¶ Play video
thorny totem
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yeah that would definitely qualify as a puzzle

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pretty interesting mechanic too

radiant bane
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ok good to know what the genres are, I havent been aware that the first video gametype is called a "linear arcade style platformer" until you told me. May i ask what your area of expertise is? Maybe theres more to learn

thorny totem
# radiant bane ok good to know what the genres are, I havent been aware that the first video ga...

my area of focus is just in programming, to say i have much expertise in anything would be misrepresentation at best :P.
To break down why I called the first video what i did, I'll go over my reasoning.

I didn't see much adventure. To me that would mean a level with things to explore and do, whereas in this gameplay, leaving the rail and hitting a rock results in a restart.
I call it linear because the level follows one defined path with no exploartion and has a clear start and finish.
My use of arcade refers mainly to the time keeping and score, much like an arcade game.
The use of platformer comes from the fact that it uses common platformer-esque mechanics, like the grind rail, which you can follow, and jump off of, but if you fall, you fail, similar to other more traditional platformer games.

However it is clear that your game will eventually expand to encompass more features, and has things like puzzles and quests, which would fall under your initially described genre of puzzle adventure. I wasn't aware that it was more of a tech demo of a specific mechanic, until I got the missing context. I am by no means a genre expert, just played a lot of different styles of games
I can definitely see all of these mechanics being able to come together into a really fun game :D

radiant bane
# thorny totem my area of focus is just in programming, to say i have much expertise in anythin...

Well "just" programming is midly said 😄 I look up to ppl that code in C++ (I already recognized your name, from creating blueprint library functions with GPT) my only real coding experiences come from this encounter^^
I really appreciate the clarification and feedback, I did not play that many games, or have a good sense for categorizing so this really helps me.
And hearing you say that a mechanic is interesting is also a great motivation, especially cause you have played a lot of games! Your feedback might be more professional than you think^^

thorny totem
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Aw thank you :)
Do keep this thread active, even if I don't comment on it you can be sure I'm lurking :P

radiant bane
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haha sure ill do my best 😄

radiant bane
radiant bane
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I have packaged a test build to play the grind mechanics displayed in the showcase level: https://www.youtube.com/watch?v=_MfWnY4KsDw
Size: 1,3gb
I invite everyone to give it a try. Feel free to drop some critics or feedback, its appreciated!

Easy to play, hard to master.
Online scoreboard will represent a worldwide scoreboard for each level, giving players the ability to compete for the #1 rank.
Jumping while being teleported will keep the momentum and allow very fast times. However, the faster your flying the harder it is to teleport again!

â–¶ Play video
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I recorded jump sounds and added a salto and a pirouette as jump animation, to give the jumping a little bit more versatility

radiant bane
radiant bane
radiant bane
radiant bane
radiant bane
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https://www.youtube.com/watch?v=EI3iwYZ3df4 AI npc conversation with microfone (talk to her and she answers), speech command follow/unfollow, audio reverbs and atmosphere sounds, workersystem, ressource system, distribution system.

You can talk to luma over microfone, she will answer you every question. Its like talking to chat gpt without the part of having to write !
The player will find his own way into the game by talking to her and asking questions.
She knows everything about the facility and will guide the player through the game.
Shes able to follow on your word!
I ...

â–¶ Play video
radiant bane
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manufacturing table for crafting gadgets implants and defense structures