#Runtime Skeletal Mesh Deformer For Modular Characters

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shy kraken
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https://www.youtube.com/watch?v=80km0a11urQ
My attempt at a universal (within reason) skeletal mesh deformer to assist with clipping issues on modular characters (In the cases where character meshes were not explicitly modelled within a guideline, like in the case with character asset packs, uncoordinated artists, ECT)

Youtube description has a rough outline on the functionality but may make a followup with more clear example

Last weekend I devised and built a little test for a system that would be able to mostly solve character mesh clipping issues for my modular character system. What this system is essentially going to be used for are similar but not compatible clothing meshes that have clipping issues, if you have two different artists making character art ...

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