The "sequel" to Project Titan, Pegasus is another showcase of whats possible when combining the awesome power of Unreal and Houdini.
This time, with a fantastical setting, the focus is a large exterior environments and landscape.
We'll be sharing all of the tools, documentation and WIP details as we proceed!
For now, here's my second blog post, talking about the problems I've been having building a new set of foliage tools.
As we proceed, we'll be breaking down how we used for Houdini for everything, as well as cutting edge landscape workflows with Unreal Engien 5.
https://www.artstation.com/blogs/b00merang/gbXa/sidefx-project-pegasus-2-foliage-foibles