#Created a level inspired by Stray

1 messages · Page 1 of 1 (latest)

zenith bluff
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I want to show you my level that I created for my portfolio (I want to become a junior level/environment artist).
feedback is welcome
https://www.artstation.com/artwork/8bRqE6

ArtStation

A level I put together in UE5.2 inspired by "Stray" and references from Artstation. My models: Robot, fabrics, steps, trees, wood decor, light bulbs, chairs, stand, ivy. For optimization purposes, I divided the scene into 4 levels, which were loaded depending on the location of the camera.

links to assets that I used in my project:
https://www...

red brook
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Hi Ricardorianec, impressive work. Looking at your portfolio piece I recommend adding more volumetric fog. Your concept images have this foggy misty ambiance which is setting the tone and it seems you've been very restrained in adding it to the scene. https://docs.unrealengine.com/5.2/en-US/volumetric-fog-in-unreal-engine/

I was hoping you would have a cat running through the level rather than Quinn. Your walkways feel a bit wide for a stray level, it might be that they need more rubbish and trash cluttering up the ground. It looks very clean and neat. Your scene has a lot of light, I'd setup a shot like the Stray imagery included, dark with a cat in the bright light of a prop.

An overview of the volumetric fog and lighting options available with the Exponential Height Fog Component.