#The Isle : RevelationsOpen world survival craft set in the golden age of piracy!:emoji_8:

1 messages Β· Page 1 of 1 (latest)

little fractal
little fractal
elder ledge
#

Amazing level design! How far along are you in the gameplay?

little fractal
#

@elder ledge Thank you!

elder ledge
#

Nice! What other mechanics are you planning to incorporate?

little fractal
#

Currently it has the normal crafting systems. With several work benches. Advanced crafting. Working on a ship building system and upgrade system. Will have a lot of under water exploration. For new ship parts for craft/upgrading. First person story driven survival craft. With a multi-player sandbox mode as well.

elder ledge
#

That’s really awesome! Wow!

#

Do you have a studio that works on this full time? Or is it a passion project of yours?

little fractal
#

Currently solo project. Working mostly full time. After my crowd funding campaign I plan to hire 2 more people to help speed thing up.

little fractal
#

If all goes well 🀞

little fractal
little fractal
little fractal
#

Adding the global wind. I don't want it to not sail into the wind so it will reduce the speed by 75% but not stop completely.

#

Still have to add a skeletal mesh seat so I can attach the player. But that's the easy part. Tryingg to get the sails working the way I want.

sweet coyote
#

well thats my idea out the window loool i absolutly love it pal keep it up

little fractal
#

Working on some POI for loot boxes.

#

Some underwater scenes. Because, they are Awesome!

little fractal
#

Working on POI's

lament umbra
lament umbra
#

But, It doesn't risk being boring if the island is ALL trees, rocks... Nature... Can be better if you add human sign. Like damaged sword, Broken Wood, etc... Try to Tell a story to player who visit that island. Not just make a infinite land. Also, what is you add enemies / npc / animals? I tell you, it's looks so nice, but it a Feels dead world. And even dead world tell story. Hope you don't get mad, these are just my suggestion. If you need helps ask :). I'm a game designer and level designer

little fractal
# lament umbra But, It doesn't risk being boring if the island is ALL trees, rocks... Nature......

Hey thank you. This is still very early. I just started add POI's. There will be very little signs of life as far as people inhabited the island previously. That will go into the story arc. There will be a lot more ancient items. But this is island 1. I plan to have several with an ocean world map to tie them all together. Never get mad. All great points. Just not quite there yet lol. Still a million things to do. Building systems atm. Not to much on the landscape other then placing POI large props to get where things will be played out for the story line.

lament umbra
little fractal
#

Still working on AI. And thanks. I appreciate it.

lament umbra
#

Also, If you need a level designer I'm open to work for free!

lament umbra
little fractal
# lament umbra I will follow this post.

Once I get a few things tegether the way I want I will put together a small team. I'll keep you posted on here. Just making sure everything is going to work before I jump off the deep end πŸ™‚

little fractal
#

Finally got UDS to work with oceanology. Weather systems will change wave height now. HQ video below. (Headphone warning Loud sounds Warning!!)

little fractal
#

Back to building mountains and adding small stuff here and there. Got side tracked with Oceanology lol. Eye on the ball now!

lament umbra
#

Ship looks Really big

little fractal
#

This is late game ship. It is only one person will be npc's later in the game after getting off the island.

#

Yeah this is the big one.

lament umbra
#

Oh, Ok ok.

little fractal
#

So you will start off being able to craft a raft only. Then search the depths to unlock ship parts to build bigger faster better ships.

#

You will have to dive ship wrecks to find ship parts to unlock the rest of the buildables.

#

The story line game will be single player. But after some time and adding to the team. I would like to make it open coop for just exploring with friends. But, that will come later. As a solo dev I can't do all that in a timely manner. Unfortunately. The story line is built around being cast away and loneliness of the isle. So that is a must for a little bit.

little fractal
vale crater
#

Super cool work πŸ‘Œ

little fractal
little fractal
#

Basic Biped Enemy AI Base. Adding in some functionality to the basic enemy. Search function, Path or roam function. Detect sound and search for sound function. Attacking, Sheath/Unsheathe weapon. Deal damage with simple hit sounds. Take damage and death animations. Footstep Sound FX.

little fractal
little fractal
#

Fleshing out the ocean floor. Getting the Shark AI added to the game. Still very rough but getting there.

little fractal
#

Dropped DevLog #1 on my game a few hours ago. Going into more details on the idea of the game and game play. https://youtu.be/sbgtySV3Bu4?si=EtON-1RKrZp5WkBe

Devlog #1 Is finally up. After a long wait, the first demo has arrived.

Having been marooned on a desolate island. Your only thought is to survive and build your way off the isle! Dive the depths to find and repurpose sunken ship parts to further your survival and return to the ocean to take back what is yours.

Want to help out the team. Or ...

β–Ά Play video
glacial siren
#

This looks awesomeman! do you plan on making a story for it?

little fractal