#Impact Frame Shader

1 messages · Page 1 of 1 (latest)

slim notch
#

The Shader is applied on a simple plane mesh which is wpo offseted to the screen uv positions,so we have real world coordinates in the mesh while applying post process like effect.The shader than uses the world positions,world normals and the world position offseted screen coordinates to get world position based radial effect

glad smelt
#

Reminds of old anime, like Akira or early Ghibli. That moment when something just blew up.

slim notch
#

@glad smelt yeah,that's the intended purpose,i need to group it up with an explosion to give it context

thorn dragon
#

oh sick

analog nest
#

that's dope

sullen cobalt
#

Nice

rain kernel
#

sick

bronze rune
#

Can you possibly elaborate more on how you made it? Thanks in advance

solemn rover
#

thats really cool, i can imagine this to add alot of flare to fighting games and such

olive kiln
#

looks fantastic

slim notch
#

@olive kiln thank you random citizen

olive kiln
slim notch