The Shader is applied on a simple plane mesh which is wpo offseted to the screen uv positions,so we have real world coordinates in the mesh while applying post process like effect.The shader than uses the world positions,world normals and the world position offseted screen coordinates to get world position based radial effect
#Impact Frame Shader
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Reminds of old anime, like Akira or early Ghibli. That moment when something just blew up.
@glad smelt yeah,that's the intended purpose,i need to group it up with an explosion to give it context
oh sick
that's dope
Nice
sick
Can you possibly elaborate more on how you made it? Thanks in advance
thats really cool, i can imagine this to add alot of flare to fighting games and such
anime explosion filter
looks fantastic
@olive kiln thank you random citizen
what do you mean random citizen????????