Rendered in UE5.2 and post production in Davinci!
https://youtu.be/WKXkImhxEW0
This environment isn't my first in Unreal Engine, but my first fully realized in Unreal Engine 5. Inspired by concept artist Mikey Mikey. Most of the assets are Megascans except for the tatami room which was modeled in and textured with 3ds Max and Substance Painter and post in Davinci Resolve. This was a great warm-up to get back to 3D art afte...