#Pixel Streaming and Web

1 messages · Page 1 of 1 (latest)

last axle
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It would be nice to have a channel to discuss implementation of Unreal projects with Pixel Streaming for the web.

potent scaffold
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nowadays thats pretty much it's only purpose

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seeing how long html packaging has been deprecated for

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not to mention its very few people doing that, so not much traffic for a dedicated channel

round fulcrum
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Also it's not really complicated. There is only really one way to do it, and the documentation deals with that. The only thing you would differentiate with is the cloud platform or hosting you use. And even that is done via the same methods you would use their regular systems with.

leaden moon
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I have this issue where people post questions about unreal on a discord server feedback thread. (Too much sarcasm?!)

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Have you tried reading the couple of posts here and going to #web ?

high totem
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I misunderstood sorry, i delete the message